Searched refs:m_useProgram (Results 1 – 3 of 3) sorted by relevance
169 m_useProgram = stream->getBe32(); in GLESv2Context()212 stream->putBe32(m_useProgram); in onSave()242 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram); in postLoadRestoreCtx()244 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram); in postLoadRestoreCtx()749 m_useProgram = program; in setUseProgram()756 return m_useProgram; in getCurrentProgram()
674 GLuint m_useProgram = 0; variable
3028 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram); in blitFromReadBufferToTextureFlipped()3154 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram); in blitFromReadBufferToEGLImage()