Searched refs:m_vaoStateMap (Results 1 – 4 of 4) sorted by relevance
324 assert(m_vaoStateMap.count(array) == 0); // Overwriting existing entry, leaking memory in addVertexArrayObject()325 …m_vaoStateMap[array] = VAOState(0, map, std::max(s_glSupport.maxVertexAttribs, s_glSupport.maxVert… in addVertexArrayObject()330 if (m_vaoStateMap.find(array) == m_vaoStateMap.end()) in removeVertexArrayObject()336 auto& state = m_vaoStateMap[array]; in removeVertexArrayObject()344 m_vaoStateMap.erase(array); in removeVertexArrayObject()348 VAOStateMap::iterator it = m_vaoStateMap.find(array); in setVertexArrayObject()349 if (it != m_vaoStateMap.end()) { in setVertexArrayObject()468 loadNameMap<VAOStateMap>(stream, m_vaoStateMap); in GLEScontext()617 for (auto&& vao : m_vaoStateMap) { in ~GLEScontext()652 saveNameMap(stream, m_vaoStateMap); in onSave()[all …]
223 m_vaoStateMap[array] = VAOState(0, nullptr, kMaxVertexAttributes); in addVertexArrayObject()251 for (const auto& vaoIte : m_vaoStateMap) { in postLoadRestoreCtx()
543 VAOStateMap m_vaoStateMap; variable
212 if (m_vaoStateMap.size()) { in ~GLEScmContext()