Searched refs:m_writeMask (Results 1 – 2 of 2) sorted by relevance
604 GLuint m_writeMask = -1; // all bits set to 1 member
910 dispatcher.glStencilMaskSeparate(face, m_stencilStates[i].m_writeMask); in postLoadRestoreCtx()1664 m_stencilStates[idx].m_writeMask = mask; in setStencilMaskSeparate()