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Searched refs:m_writeMask (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h604 GLuint m_writeMask = -1; // all bits set to 1 member
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp910 dispatcher.glStencilMaskSeparate(face, m_stencilStates[i].m_writeMask); in postLoadRestoreCtx()
1664 m_stencilStates[idx].m_writeMask = mask; in setStencilMaskSeparate()