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Searched refs:m_zNear (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp529 m_zNear = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()
705 stream->putFloat(m_zNear); in onSave()
919 dispatcher.glDepthRangef(m_zNear, m_zFar); in postLoadRestoreCtx()
922 dispatcher.glDepthRange(m_zNear, m_zFar); in postLoadRestoreCtx()
1612 m_zNear = zNear; in setDepthRangef()
3063 gl.glDepthRangef(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped()
3065 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped()
3189 gl.glDepthRangef(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()
3191 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h588 GLclampf m_zNear = 0.0f; variable