Searched refs:m_zNear (Results 1 – 2 of 2) sorted by relevance
529 m_zNear = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()705 stream->putFloat(m_zNear); in onSave()919 dispatcher.glDepthRangef(m_zNear, m_zFar); in postLoadRestoreCtx()922 dispatcher.glDepthRange(m_zNear, m_zFar); in postLoadRestoreCtx()1612 m_zNear = zNear; in setDepthRangef()3063 gl.glDepthRangef(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped()3065 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped()3189 gl.glDepthRangef(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()3191 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()
588 GLclampf m_zNear = 0.0f; variable