Searched refs:maxMeshOutputComponents (Results 1 – 5 of 5) sorted by relevance
218 uint32_t maxMeshOutputComponents;254 * `maxMeshOutputComponents` is the maximum number of components of mesh shader output variables.
1892 * [[limits-maxMeshOutputComponents]] pname:maxMeshOutputComponents is the4644 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputComponents …5102 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputComponents |…
295 | mesh output | pname:maxMeshOutputComponents / 4299 // we forgot to add maxMeshOutputComponents
18030 uint32_t maxMeshOutputComponents; member
8793 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshOutputComponents ); in operator ()()