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Searched refs:maxMeshOutputLayers (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_mesh_shader.adoc221 uint32_t maxMeshOutputLayers;
257 * `maxMeshOutputLayers` is the maximum number of layers that a mesh shader can render to.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dlimits.adoc1901 * [[limits-maxMeshOutputLayers]] pname:maxMeshOutputLayers is one greater
4647 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputLayers
5105 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputLayers |…
Dinterfaces.adoc2909 or equal to the pname:maxMeshOutputLayers limit.
/hardware/google/gfxstream/guest/mesa/include/vulkan/
Dvulkan_core.h18033 uint32_t maxMeshOutputLayers; member
/hardware/google/gfxstream/common/vulkan/include/vulkan/
Dvulkan_hash.hpp8796 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshOutputLayers ); in operator ()()