Searched refs:maxMeshOutputLayers (Results 1 – 5 of 5) sorted by relevance
221 uint32_t maxMeshOutputLayers;257 * `maxMeshOutputLayers` is the maximum number of layers that a mesh shader can render to.
1901 * [[limits-maxMeshOutputLayers]] pname:maxMeshOutputLayers is one greater4647 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputLayers …5105 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputLayers |…
2909 or equal to the pname:maxMeshOutputLayers limit.
18033 uint32_t maxMeshOutputLayers; member
8796 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshOutputLayers ); in operator ()()