Searched refs:maxUniformBufferBindings (Results 1 – 3 of 3) sorted by relevance
79 int maxUniformBufferBindings = 0; member
420 m_indexedUniformBuffers.resize(getCaps()->maxUniformBufferBindings); in init()1820 s_glDispatch.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &glSupport.maxUniformBufferBindings); in initCapsLocked()
6464 GLint maxUniformBufferBindings; in s_glUniformBlockBinding() local6465 ctx->glGetIntegerv(ctx, GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in s_glUniformBlockBinding()6466 SET_ERROR_IF(uniformBlockBinding >= maxUniformBufferBindings, GL_INVALID_VALUE); in s_glUniformBlockBinding()