Searched refs:max_palette_matrices (Results 1 – 1 of 1) sorted by relevance
740 GLint max_palette_matrices=0; in initExtensionString() local742 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); in initExtensionString()744 if (max_palette_matrices>=32 && max_vertex_units>=4) in initExtensionString()