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/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dorthonormalize.inl11 r[0] = normalize(r[0]);
15 r[1] = normalize(r[1]);
20 r[2] = normalize(r[2]);
28 return normalize(x - y * dot(y, x));
Dnormal.inl14 return normalize(cross(p1 - p2, p1 - p3));
Dmatrix_decompose.inl94 // Compute X scale factor and normalize first row.
103 // Now, compute Y scale and normalize 2nd row.
114 // Next, get Z scale and normalize 3rd row.
Dsimd_quat.hpp176 detail::fquatSIMD normalize(
Dquaternion.inl172 return glm::normalize(x * (static_cast<T>(1) - a) + (y * a));
195 rotationAxis = normalize(rotationAxis);
Dmatrix_interpolation.inl91 tvec3<T, P> n = normalize(axis);
Ddual_quaternion.hpp137 GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q);
Dsimd_vec4.hpp468 detail::fvec4SIMD normalize(
Dintersect.inl153 genType dir = normalize(point1 - point0);
Ddual_quaternion.inl226 GLM_FUNC_QUALIFIER tdualquat<T, P> normalize(tdualquat<T, P> const & q) function
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLESpointer.cpp105 bool normalize, in setArray() argument
116 m_normalize = normalize; in setArray()
127 bool normalize, in setBuffer() argument
138 m_normalize = normalize; in setBuffer()
160 bool normalize, in setFormat() argument
165 m_normalize = normalize; in setFormat()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLESpointer.h55 bool normalize = false,
63 bool normalize = false,
70 bool normalize,
DGLEScontext.h278 …e,GLenum type,GLsizei stride,const GLvoid* data, GLsizei dataSize, bool normalize = false, bool is…
/hardware/interfaces/compatibility_matrices/
Dcompatibility_matrix.mk95 --kernel=$(call word-colon,1,$(pair)):$(call normalize-path-list,\
117 -i $(call normalize-path-list,$(PRIVATE_SRC_FILES)) \
/hardware/google/gfxstream/third-party/glm/include/glm/detail/
Dfunc_geometric.inl92 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu…
103 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu…
184 // normalize
186 GLM_FUNC_QUALIFIER genType normalize(genType const & x) function
188 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-poin…
194 GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) function
196 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu…
Dfunc_geometric.hpp69 GLM_FUNC_DECL vecType<T, P> normalize(
/hardware/google/gfxstream/third-party/glm/include/glm/gtc/
Dmatrix_transform.inl25 tvec3<T, P> axis(normalize(v));
57 tvec3<T, P> axis = normalize(v);
528 tvec3<T, P> const f(normalize(center - eye));
529 tvec3<T, P> const s(normalize(cross(f, up)));
556 tvec3<T, P> const f(normalize(center - eye));
557 tvec3<T, P> const s(normalize(cross(up, f)));
Dquaternion.hpp189 GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
Dquaternion.inl160 *this = normalize(q);
379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function
470 return normalize(beta * x + alpha * y);
/hardware/google/gfxstream/third-party/astc-encoder/Source/
Dstb_image_write.h647 float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; in stbiw__linear_to_rgbe() local
649 rgbe[0] = (unsigned char)(linear[0] * normalize); in stbiw__linear_to_rgbe()
650 rgbe[1] = (unsigned char)(linear[1] * normalize); in stbiw__linear_to_rgbe()
651 rgbe[2] = (unsigned char)(linear[2] * normalize); in stbiw__linear_to_rgbe()
Dastcenc_vecmathlib.h291 static ASTCENC_SIMD_INLINE vfloat4 normalize(vfloat4 a) in normalize() function
Dastcenc_ideal_endpoints_and_weights.cpp1230 vfloat4 scale_dir = normalize((rgba_sum / rgba_weight_sum).swz<0, 1, 2>()); in recompute_ideal_colors_1plane()
1453 vfloat4 scale_dir = normalize(blk.data_mean.swz<0, 1, 2>()); in recompute_ideal_colors_2planes()
/hardware/google/gfxstream/third-party/stb/include/stb/
Dstb_image_write.h647 float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; in stbiw__linear_to_rgbe() local
649 rgbe[0] = (unsigned char)(linear[0] * normalize); in stbiw__linear_to_rgbe()
650 rgbe[1] = (unsigned char)(linear[1] * normalize); in stbiw__linear_to_rgbe()
651 rgbe[2] = (unsigned char)(linear[2] * normalize); in stbiw__linear_to_rgbe()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_HUAWEI_cluster_culling_shader.adoc175 vec3 sphere_center_dir = normalize(sphere_center -
/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DAstcToBc3.comp166 // Note: in theory, we're supposed to normalize the vector on each iteration, however we get

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