/hardware/google/gfxstream/third-party/glm/include/glm/gtx/ |
D | orthonormalize.inl | 11 r[0] = normalize(r[0]); 15 r[1] = normalize(r[1]); 20 r[2] = normalize(r[2]); 28 return normalize(x - y * dot(y, x));
|
D | normal.inl | 14 return normalize(cross(p1 - p2, p1 - p3));
|
D | matrix_decompose.inl | 94 // Compute X scale factor and normalize first row. 103 // Now, compute Y scale and normalize 2nd row. 114 // Next, get Z scale and normalize 3rd row.
|
D | simd_quat.hpp | 176 detail::fquatSIMD normalize(
|
D | quaternion.inl | 172 return glm::normalize(x * (static_cast<T>(1) - a) + (y * a)); 195 rotationAxis = normalize(rotationAxis);
|
D | matrix_interpolation.inl | 91 tvec3<T, P> n = normalize(axis);
|
D | dual_quaternion.hpp | 137 GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q);
|
D | simd_vec4.hpp | 468 detail::fvec4SIMD normalize(
|
D | intersect.inl | 153 genType dir = normalize(point1 - point0);
|
D | dual_quaternion.inl | 226 GLM_FUNC_QUALIFIER tdualquat<T, P> normalize(tdualquat<T, P> const & q) function
|
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLESpointer.cpp | 105 bool normalize, in setArray() argument 116 m_normalize = normalize; in setArray() 127 bool normalize, in setBuffer() argument 138 m_normalize = normalize; in setBuffer() 160 bool normalize, in setFormat() argument 165 m_normalize = normalize; in setFormat()
|
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/ |
D | GLESpointer.h | 55 bool normalize = false, 63 bool normalize = false, 70 bool normalize,
|
D | GLEScontext.h | 278 …e,GLenum type,GLsizei stride,const GLvoid* data, GLsizei dataSize, bool normalize = false, bool is…
|
/hardware/interfaces/compatibility_matrices/ |
D | compatibility_matrix.mk | 95 --kernel=$(call word-colon,1,$(pair)):$(call normalize-path-list,\ 117 -i $(call normalize-path-list,$(PRIVATE_SRC_FILES)) \
|
/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | func_geometric.inl | 92 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu… 103 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu… 184 // normalize 186 GLM_FUNC_QUALIFIER genType normalize(genType const & x) function 188 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-poin… 194 GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) function 196 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inpu…
|
D | func_geometric.hpp | 69 GLM_FUNC_DECL vecType<T, P> normalize(
|
/hardware/google/gfxstream/third-party/glm/include/glm/gtc/ |
D | matrix_transform.inl | 25 tvec3<T, P> axis(normalize(v)); 57 tvec3<T, P> axis = normalize(v); 528 tvec3<T, P> const f(normalize(center - eye)); 529 tvec3<T, P> const s(normalize(cross(f, up))); 556 tvec3<T, P> const f(normalize(center - eye)); 557 tvec3<T, P> const s(normalize(cross(up, f)));
|
D | quaternion.hpp | 189 GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
|
D | quaternion.inl | 160 *this = normalize(q); 379 GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q) function 470 return normalize(beta * x + alpha * y);
|
/hardware/google/gfxstream/third-party/astc-encoder/Source/ |
D | stb_image_write.h | 647 float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; in stbiw__linear_to_rgbe() local 649 rgbe[0] = (unsigned char)(linear[0] * normalize); in stbiw__linear_to_rgbe() 650 rgbe[1] = (unsigned char)(linear[1] * normalize); in stbiw__linear_to_rgbe() 651 rgbe[2] = (unsigned char)(linear[2] * normalize); in stbiw__linear_to_rgbe()
|
D | astcenc_vecmathlib.h | 291 static ASTCENC_SIMD_INLINE vfloat4 normalize(vfloat4 a) in normalize() function
|
D | astcenc_ideal_endpoints_and_weights.cpp | 1230 vfloat4 scale_dir = normalize((rgba_sum / rgba_weight_sum).swz<0, 1, 2>()); in recompute_ideal_colors_1plane() 1453 vfloat4 scale_dir = normalize(blk.data_mean.swz<0, 1, 2>()); in recompute_ideal_colors_2planes()
|
/hardware/google/gfxstream/third-party/stb/include/stb/ |
D | stb_image_write.h | 647 float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; in stbiw__linear_to_rgbe() local 649 rgbe[0] = (unsigned char)(linear[0] * normalize); in stbiw__linear_to_rgbe() 650 rgbe[1] = (unsigned char)(linear[1] * normalize); in stbiw__linear_to_rgbe() 651 rgbe[2] = (unsigned char)(linear[2] * normalize); in stbiw__linear_to_rgbe()
|
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_HUAWEI_cluster_culling_shader.adoc | 175 vec3 sphere_center_dir = normalize(sphere_center -
|
/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/ |
D | AstcToBc3.comp | 166 // Note: in theory, we're supposed to normalize the vector on each iteration, however we get
|