Searched refs:numParams (Results 1 – 1 of 1) sorted by relevance
2094 GLint numParams = 1; in glGetFixedv() local2096 GLint* iParams = new GLint[numParams]; in glGetFixedv()2097 if (numParams>0 && glGetIntegerv(pname,iParams)) { in glGetFixedv()2098 while(numParams >= 0) in glGetFixedv()2100 params[numParams] = I2X(iParams[numParams]); in glGetFixedv()2101 numParams--; in glGetFixedv()2113 GLint numParams = 1; in glGetFloatv() local2115 GLint* iParams = new GLint[numParams]; in glGetFloatv()2116 if (numParams>0 && glGetIntegerv(pname,iParams)) { in glGetFloatv()2117 while(numParams >= 0) in glGetFloatv()[all …]