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Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1953 GLint numUniforms=0; in updateProgramInfoAfterLink() local
1955 ctx->m_glGetProgramiv_enc(ctx, program, GL_ACTIVE_UNIFORMS, &numUniforms); in updateProgramInfoAfterLink()
1957 ctx->m_shared->initProgramData(program,numUniforms,numAttributes); in updateProgramInfoAfterLink()
1971 for (GLint i=0 ; i<numUniforms ; ++i) in updateProgramInfoAfterLink()
5573 GLint numUniforms = 0; in s_glCreateShaderProgramv() local
5575 ctx->m_glGetProgramiv_enc(self, res, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glCreateShaderProgramv()
5577 ctx->m_shared->initShaderProgramData(res, numUniforms, numAttributes); in s_glCreateShaderProgramv()
5587 for (GLint i = 0; i < numUniforms; ++i) { in s_glCreateShaderProgramv()