Searched refs:oldColorBufferHandle (Results 1 – 1 of 1) sorted by relevance
3320 if (const HandleType oldColorBufferHandle = winIt->second.second) { in drainGlRenderThreadSurfaces() local3323 if (decColorBufferRefCountLocked(oldColorBufferHandle)) { in drainGlRenderThreadSurfaces()3324 colorBuffersToCleanup.push_back(oldColorBufferHandle); in drainGlRenderThreadSurfaces()3327 if (closeColorBufferLocked(oldColorBufferHandle)) { in drainGlRenderThreadSurfaces()3328 colorBuffersToCleanup.push_back(oldColorBufferHandle); in drainGlRenderThreadSurfaces()