Searched refs:p10 (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/third-party/astc-encoder/Source/ |
D | astcenc_find_best_partitioning.cpp | 278 int p10 = popcount(a[1] ^ b[0]); in partition_mismatch3() local 290 int s2 = p10 + p22; in partition_mismatch3() 294 int s4 = p10 + p21; in partition_mismatch3() 318 int p10 = popcount(a[1] ^ b[0]); in partition_mismatch4() local 341 int v1 = p01 + astc::min(p10 + mx23, p12 + mx03, p13 + mx02); in partition_mismatch4() 342 int v2 = p02 + astc::min(p11 + mx03, p10 + mx13, p13 + mx01); in partition_mismatch4() 343 int v3 = p03 + astc::min(p11 + mx02, p12 + mx01, p10 + mx12); in partition_mismatch4()
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D | tinyexr.h | 8081 unsigned short *p10 = px + oy1; in wav2Encode() local 8082 unsigned short *p11 = p10 + ox1; in wav2Encode() 8090 wenc14(*p10, *p11, i10, i11); in wav2Encode() 8091 wenc14(i00, i10, *px, *p10); in wav2Encode() 8095 wenc16(*p10, *p11, i10, i11); in wav2Encode() 8096 wenc16(i00, i10, *px, *p10); in wav2Encode() 8106 unsigned short *p10 = px + oy1; in wav2Encode() local 8109 wenc14(*px, *p10, i00, *p10); in wav2Encode() 8111 wenc16(*px, *p10, i00, *p10); in wav2Encode() 8200 unsigned short *p10 = px + oy1; in wav2Decode() local [all …]
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/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/ |
D | Astc.comp | 853 uvec2 p10 = uvec2(weightGrid[(v0 + width) * dd], weightGrid[(v0 + width) * dd + 1]); 860 uvec2 i = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
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