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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DPaletteTexture.cpp148 int paletteIndex = 0; in uncompressTexture() local
151 paletteIndex = (i%2) == 0 ? in uncompressTexture()
155 paletteIndex = imageIndices[i]; in uncompressTexture()
158 paletteIndex*=colorSizeBytes; in uncompressTexture()
159 Color c = paletteColor(palette,paletteIndex,internalformat); in uncompressTexture()