Searched refs:perPixel (Results 1 – 1 of 1) sorted by relevance
743 bool perPixel = false; // Whether the shader operates per compressed block or per pixel in decompress() local773 perPixel = GpuDecompressionPipelineManager::astcDecoder() != AstcDecoder::Old; in decompress()779 VkExtent3D extent = perPixel ? mipmapExtent(i) : compressedMipmapExtent(i); in decompress()