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/hardware/google/gfxstream/host/vulkan/emulated_textures/
DCompressedImageInfo.cpp743 bool perPixel = false; // Whether the shader operates per compressed block or per pixel in decompress() local
773 perPixel = GpuDecompressionPipelineManager::astcDecoder() != AstcDecoder::Old; in decompress()
779 VkExtent3D extent = perPixel ? mipmapExtent(i) : compressedMipmapExtent(i); in decompress()