Searched refs:pixelShader (Results 1 – 2 of 2) sorted by relevance
149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local150 if (pixelShader == 0) { in buildShaderProgram()157 glAttachShader(program, pixelShader); in buildShaderProgram()180 glDeleteShader(pixelShader); in buildShaderProgram()
145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local146 if (pixelShader == 0) { in buildShaderProgram()153 glAttachShader(program, pixelShader); in buildShaderProgram()176 glDeleteShader(pixelShader); in buildShaderProgram()