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Searched refs:pixelShader (Results 1 – 2 of 2) sorted by relevance

/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp149 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local
150 if (pixelShader == 0) { in buildShaderProgram()
157 glAttachShader(program, pixelShader); in buildShaderProgram()
180 glDeleteShader(pixelShader); in buildShaderProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp145 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram() local
146 if (pixelShader == 0) { in buildShaderProgram()
153 glAttachShader(program, pixelShader); in buildShaderProgram()
176 glDeleteShader(pixelShader); in buildShaderProgram()