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Searched refs:rboDepth (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h336 GLuint rboColor, GLuint rboDepth);
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2263 GLuint rboColor, GLuint rboDepth) { in initEmulatedEGLSurface() argument
2275 dispatcher().glBindRenderbuffer(GL_RENDERBUFFER, rboDepth); in initEmulatedEGLSurface()