Searched refs:rboDepth (Results 1 – 2 of 2) sorted by relevance
336 GLuint rboColor, GLuint rboDepth);
2263 GLuint rboColor, GLuint rboDepth) { in initEmulatedEGLSurface() argument2275 dispatcher().glBindRenderbuffer(GL_RENDERBUFFER, rboDepth); in initEmulatedEGLSurface()