Searched refs:rcBindTexture (Results 1 – 16 of 16) sorted by relevance
/hardware/google/gfxstream/guest/renderControl_enc/ |
D | renderControl_client_base.h | 31 rcBindTexture_client_proc_t rcBindTexture; member
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D | renderControl_ftable.h | 31 {"rcBindTexture", (void*)rcBindTexture},
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D | renderControl_client_context.h | 33 rcBindTexture_client_proc_t rcBindTexture; member
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D | renderControl_client_context.cpp | 33 rcBindTexture = (rcBindTexture_client_proc_t) getProc("rcBindTexture", userData); in initDispatchByName()
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D | renderControl.in | 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
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D | renderControl_entry.cpp | 28 void rcBindTexture(uint32_t colorBuffer); 206 void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() function 209 ctx->rcBindTexture(ctx, colorBuffer); in rcBindTexture()
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D | README | 110 void rcBindTexture(uint32_t colorBuffer);
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D | renderControl_enc.cpp | 2848 this->rcBindTexture = &rcBindTexture_enc; in renderControl_encoder_context_t()
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/hardware/google/gfxstream/host/renderControl_dec/ |
D | renderControl_server_context.h | 33 rcBindTexture_server_proc_t rcBindTexture; member
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D | renderControl_server_context.cpp | 33 rcBindTexture = (rcBindTexture_server_proc_t) getProc("rcBindTexture", userData); in initDispatchByName()
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D | renderControl_dec.cpp | 442 this->rcBindTexture(var_colorBuffer); in decode()
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/hardware/google/gfxstream/guest/GLESv1/ |
D | gl.cpp | 82 rcEnc->rcBindTexture(rcEnc, hostHandle); in glEGLImageTargetTexture2DOES()
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/hardware/google/gfxstream/guest/GLESv2/ |
D | gl2.cpp | 86 rcEnc->rcBindTexture(rcEnc, hostHandle); in glEGLImageTargetTexture2DOES()
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/hardware/google/gfxstream/codegen/renderControl/ |
D | renderControl.in | 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
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/hardware/google/gfxstream/host/ |
D | RenderControl.cpp | 949 static void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() function 1571 dec->rcBindTexture = rcBindTexture; in initRenderControlContext()
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/hardware/google/gfxstream/guest/egl/ |
D | egl.cpp | 1662 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer()); in eglBindTexImage()
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