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Searched refs:rcFlushWindowColorBufferAsyncWithFrameNumber (Results 1 – 11 of 11) sorted by relevance

/hardware/google/gfxstream/guest/renderControl_enc/
DrenderControl_ftable.h66 …rcFlushWindowColorBufferAsyncWithFrameNumber", (void*)rcFlushWindowColorBufferAsyncWithFrameNumber
DrenderControl_client_context.h68 …shWindowColorBufferAsyncWithFrameNumber_client_proc_t rcFlushWindowColorBufferAsyncWithFrameNumber; member
DrenderControl_client_context.cpp68rcFlushWindowColorBufferAsyncWithFrameNumber = (rcFlushWindowColorBufferAsyncWithFrameNumber_clien… in initDispatchByName()
DrenderControl_entry.cpp63 void rcFlushWindowColorBufferAsyncWithFrameNumber(uint32_t windowSurface, uint32_t frameNumber);
416 void rcFlushWindowColorBufferAsyncWithFrameNumber(uint32_t windowSurface, uint32_t frameNumber) in rcFlushWindowColorBufferAsyncWithFrameNumber() function
419 ctx->rcFlushWindowColorBufferAsyncWithFrameNumber(ctx, windowSurface, frameNumber); in rcFlushWindowColorBufferAsyncWithFrameNumber()
DrenderControl_enc.cpp2883 …this->rcFlushWindowColorBufferAsyncWithFrameNumber = &rcFlushWindowColorBufferAsyncWithFrameNumber… in renderControl_encoder_context_t()
/hardware/google/gfxstream/host/renderControl_dec/
DrenderControl_server_context.h68 …shWindowColorBufferAsyncWithFrameNumber_server_proc_t rcFlushWindowColorBufferAsyncWithFrameNumber; member
DrenderControl_server_context.cpp68rcFlushWindowColorBufferAsyncWithFrameNumber = (rcFlushWindowColorBufferAsyncWithFrameNumber_serve… in initDispatchByName()
DrenderControl_dec.cpp1189 this->rcFlushWindowColorBufferAsyncWithFrameNumber(var_windowSurface, var_frameNumber); in decode()
/hardware/google/gfxstream/codegen/renderControl/
DrenderControl.in56 GL_ENTRY(void, rcFlushWindowColorBufferAsyncWithFrameNumber, uint32_t windowSurface, uint32_t frame…
/hardware/google/gfxstream/host/
DRenderControl.cpp1448 static void rcFlushWindowColorBufferAsyncWithFrameNumber(uint32_t windowSurface, uint32_t frameNumb… in rcFlushWindowColorBufferAsyncWithFrameNumber() function
1606 … dec->rcFlushWindowColorBufferAsyncWithFrameNumber = rcFlushWindowColorBufferAsyncWithFrameNumber; in initRenderControlContext()
/hardware/google/gfxstream/guest/egl/
Degl.cpp726 rcEnc->rcFlushWindowColorBufferAsyncWithFrameNumber(rcEnc, rcSurface, frameNumber); in sFlushBufferAndCreateFence()