Searched refs:renderThreadWithThisPuidExists (Results 1 – 1 of 1) sorted by relevance
1446 bool renderThreadWithThisPuidExists = false; in cleanupProcGLObjects() local1449 renderThreadWithThisPuidExists = false; in cleanupProcGLObjects()1451 [puid, &renderThreadWithThisPuidExists](RenderThreadInfo* i) { in cleanupProcGLObjects()1453 renderThreadWithThisPuidExists = true; in cleanupProcGLObjects()1457 } while (renderThreadWithThisPuidExists); in cleanupProcGLObjects()