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Searched refs:requireViewportState (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/vulkan_enc/
DResourceTracker.cpp7137 bool requireViewportState = false; in on_vkCreateGraphicsPipelines() local
7139 requireViewportState |= in on_vkCreateGraphicsPipelines()
7144 if (!requireViewportState && graphicsPipelineCreateInfo.pDynamicState) { in on_vkCreateGraphicsPipelines()
7149 requireViewportState = true; in on_vkCreateGraphicsPipelines()
7155 if (!requireViewportState) { in on_vkCreateGraphicsPipelines()
7160 bool shouldIncludeFragmentShaderState = requireViewportState; in on_vkCreateGraphicsPipelines()