Searched refs:sDebugPrintShaders (Results 1 – 1 of 1) sorted by relevance
271 static bool sDebugPrintShaders = false; variable274 if (sDebugPrintShaders) { \1157 sDebugPrintShaders = in glCreateShader()3477 if (sDebugPrintShaders) { // save repeated checks in glShaderSource()3490 if (sDebugPrintShaders) { // save repeated checks in glShaderSource()