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Searched refs:s_detachShader (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp455 static void s_detachShader(GLEScontext* ctx, GLuint program, GLuint shader) { in s_detachShader() function
1456 s_detachShader(ctx, program, pData->getAttachedVertexShader()); in glDeleteProgram()
1457 s_detachShader(ctx, program, pData->getAttachedFragmentShader()); in glDeleteProgram()
1458 s_detachShader(ctx, program, pData->getAttachedComputeShader()); in glDeleteProgram()
1524 s_detachShader(ctx, program, shader); in glDetachShader()
4072 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
4074 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
4076 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()