Searched refs:s_detachShader (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 455 static void s_detachShader(GLEScontext* ctx, GLuint program, GLuint shader) { in s_detachShader() function 1456 s_detachShader(ctx, program, pData->getAttachedVertexShader()); in glDeleteProgram() 1457 s_detachShader(ctx, program, pData->getAttachedFragmentShader()); in glDeleteProgram() 1458 s_detachShader(ctx, program, pData->getAttachedComputeShader()); in glDeleteProgram() 1524 s_detachShader(ctx, program, shader); in glDetachShader() 4072 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram() 4074 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram() 4076 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
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