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Searched refs:s_gles1 (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
DOpenGLDispatchLoader.cpp22 GLESv1Dispatch s_gles1; variable
44 return &s_gles1; in get()
52 mValid = gles1_dispatch_init(&s_gles1); in LazyLoadedGLESv1Dispatch()
DStaticDispatch.cpp34 if (!strcmp(#function_name, name)) { func = (void*)(s_gles1.function_name); } \ in gles1_dispatch_get_proc_func_static()
/hardware/google/gfxstream/include/OpenGLESDispatch/
DDispatchTables.h25 extern GLESv1Dispatch s_gles1;
/hardware/google/gfxstream/host/gl/
DColorBufferGl.cpp780 s_gles1.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); in blitFromCurrentReadBuffer()
781 s_gles1.glGenTextures(1, &tmpTex); in blitFromCurrentReadBuffer()
782 s_gles1.glBindTexture(GL_TEXTURE_2D, tmpTex); in blitFromCurrentReadBuffer()
783 s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage); in blitFromCurrentReadBuffer()
784 s_gles1.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, in blitFromCurrentReadBuffer()
786 s_gles1.glDeleteTextures(1, &tmpTex); in blitFromCurrentReadBuffer()
787 s_gles1.glBindTexture(GL_TEXTURE_2D, currTexBind); in blitFromCurrentReadBuffer()
839 s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); in bindToTexture()
872 s_gles1.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, in bindToRenderbuffer()
/hardware/google/gfxstream/host/
DRenderControl.cpp445 str = (const char*)gl::s_gles1.glGetString(name); in rcGetGLString()