Searched refs:screenHeight (Results 1 – 2 of 2) sorted by relevance
97 float screenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;98 return screenHeight - y;
2000 uint32_t w, h, cb, screenWidth, screenHeight; in getScreenshot() local2029 screenHeight = (desiredHeight == 0) ? h : desiredHeight; in getScreenshot()2052 *height = screenHeight; in getScreenshot()2065 std::swap(screenWidth, screenHeight); in getScreenshot()2087 y = screenHeight - rect.pos.x - rect.size.h; in getScreenshot()2099 scrCmd.screenshot.screenheight = screenHeight; in getScreenshot()