Searched refs:secure_ (Results 1 – 6 of 6) sorted by relevance
189 return CreateContext(target_, secure_); in Init()203 secure_ = secure; in GLColorConvertImpl()
51 bool secure_ = false;
56 bool secure_ = false; variable
191 return CreateContext(secure_); in Init()232 secure_ = secure; in GLLayerStitchImpl()
128 bool IsProtected() { return secure_; } in IsProtected()160 bool secure_ = false; variable
364 secure_ = (handle->flags & private_handle_t::PRIV_FLAGS_SECURE_BUFFER); in SetLayerBuffer()365 bool secure_camera = secure_ && (handle->flags & private_handle_t::PRIV_FLAGS_CAMERA_WRITE); in SetLayerBuffer()367 if (secure_ != layer_buffer->flags.secure || secure_camera != layer_buffer->flags.secure_camera || in SetLayerBuffer()373 layer_buffer->flags.secure = secure_; in SetLayerBuffer()