Searched refs:setActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance
451 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()515 m_state->setActiveTextureUnit(prevActiveTexUnit); in sendVertexData()653 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
390 GLenum setActiveTextureUnit(GLenum texture);
2231 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()2270 state->setActiveTextureUnit(origActiveTexture); in updateHostTexture2DBindingsFromProgramData()2330 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()2456 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()3992 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1ui()5638 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1i()5662 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1ui()
1336 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() function in gfxstream::guest::GLClientState