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Searched refs:setBoundTextureDims (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1485 setBoundTextureDims(target, target, 0, width, height, 1); in setBoundEGLImage()
1575 void GLClientState::setBoundTextureDims(GLenum target, GLenum cubetarget, GLsizei level, GLsizei wi… in setBoundTextureDims() function in gfxstream::guest::GLClientState
1588setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, depth); in setBoundTextureDims()
1589setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, depth); in setBoundTextureDims()
1590setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, depth); in setBoundTextureDims()
1591setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, depth); in setBoundTextureDims()
1592setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, depth); in setBoundTextureDims()
1593setBoundTextureDims(target, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, depth); in setBoundTextureDims()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h459 …void setBoundTextureDims(GLenum target, GLenum cubetarget, GLsizei level, GLsizei width, GLsizei h…
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2861 state->setBoundTextureDims(stateTarget, target, level, width, height, 1); in s_glTexImage2D()
3001 state->setBoundTextureDims(stateTarget, target, level, width, height, 1); in s_glCopyTexImage2D()
3564 state->setBoundTextureDims(stateTarget, target, level, width, height, 1); in s_glCompressedTexImage2D()
4297 state->setBoundTextureDims(target, -1 /* set all cube dimensions */, -1, width, height, 1); in s_glTexStorage2D()
4450 state->setBoundTextureDims(target, target, level, width, height, depth); in s_glTexImage3D()
4568 state->setBoundTextureDims(target, target, level, width, height, depth); in s_glCompressedTexImage3D()
4696 state->setBoundTextureDims(target, target, -1, width, height, depth); in s_glTexStorage3D()
6096 state->setBoundTextureDims(target, target, 0, width, height, 1); in s_glTexStorage2DMultisample()