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Searched refs:setBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h464 void setBoundTextureImmutableFormat(GLenum target);
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp4298 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2D()
4697 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
4699 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
6097 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2DMultisample()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1669 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat() function in gfxstream::guest::GLClientState