Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLSharedGroup.h | 118 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); 226 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 166 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) { in setSamplerUniform() function in gfxstream::guest::ProgramData 641 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform() function in gfxstream::guest::GLSharedGroup 649 if (pData) return pData->setSamplerUniform(appLoc, val, target); in setSamplerUniform() 657 if (spData) return spData->programData.setSamplerUniform(appLoc, val, target); in setSamplerUniform()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 2325 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i() 3987 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui() 5633 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1i() 5657 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1ui()
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