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Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h118 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
226 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp166 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) { in setSamplerUniform() function in gfxstream::guest::ProgramData
641 bool GLSharedGroup::setSamplerUniform( in setSamplerUniform() function in gfxstream::guest::GLSharedGroup
649 if (pData) return pData->setSamplerUniform(appLoc, val, target); in setSamplerUniform()
657 if (spData) return spData->programData.setSamplerUniform(appLoc, val, target); in setSamplerUniform()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2325 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()
3987 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()
5633 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1i()
5657 if (shared->setSamplerUniform(program, location, v0, &target)) { in s_glProgramUniform1ui()