Searched refs:shaderId (Results 1 – 1 of 1) sorted by relevance
541 GLuint shaderId = pData->getShader(i); in setProgramIndexInfo() local542 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo()713 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked() argument714 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in refShaderDataLocked()718 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked() argument719 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in unrefShaderDataLocked()725 m_shaders.erase(shaderId); in unrefShaderDataLocked()