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Searched refs:shaderName (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp105 GLuint shaderName = mProgramCounter++; in createShader() local
106 mProgramNames[shaderName] = shader; in createShader()
107 mProgramNamesBack[shader] = shaderName; in createShader()
108 mShaderState[shaderName].type = shaderType; in createShader()
109 mShaderState[shaderName].source = ""; in createShader()
110 mShaderState[shaderName].compileStatus = false; in createShader()
111 return shaderName; in createShader()