Searched refs:shaderName (Results 1 – 1 of 1) sorted by relevance
105 GLuint shaderName = mProgramCounter++; in createShader() local106 mProgramNames[shaderName] = shader; in createShader()107 mProgramNamesBack[shader] = shaderName; in createShader()108 mShaderState[shaderName].type = shaderType; in createShader()109 mShaderState[shaderName].source = ""; in createShader()110 mShaderState[shaderName].compileStatus = false; in createShader()111 return shaderName; in createShader()