Searched refs:shaderProgramName (Results 1 – 2 of 2) sorted by relevance
237 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);239 ShaderProgramData* getShaderProgramData(GLuint shaderProgramName);241 void deleteShaderProgramData(GLuint shaderProgramName);
757 GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument761 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()774 GLuint shaderProgramName) { in getShaderProgramData() argument779 m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()795 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData() argument799 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()805 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()