/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.h | 25 GLuint compileShader(GLenum shaderType, const char* src); 29 const std::string& shaderType,
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D | ShaderUtils.cpp | 44 GLuint compileShader(GLenum shaderType, const char* src) { in compileShader() argument 47 GLuint shader = gl->glCreateShader(shaderType); in compileShader()
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D | GLSnapshotTestStateUtils.cpp | 49 GLenum shaderType, in loadAndCompileShader() argument 51 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader()
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D | GLSnapshotTestStateUtils.h | 27 GLenum shaderType,
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ANGLEShaderParser.cpp | 182 GLenum shaderType; member 221 if (a.shaderType != b.shaderType) in operator ()() 222 return a.shaderType < b.shaderType; in operator ()() 364 GLenum shaderType, in translate() argument 408 key.shaderType = shaderType; in translate() 413 shaderType, in translate()
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D | ANGLEShaderParser.h | 63 const char* src, GLenum shaderType,
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D | GLESv2Validate.h | 43 static bool shaderType(GLEScontext* ctx, GLenum type);
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D | GLESv2Validate.cpp | 455 bool GLESv2Validate::shaderType(GLEScontext* ctx, GLenum type){ in shaderType() function in GLESv2Validate
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D | GLESv2Imp.cpp | 518 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader() local 520 SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION); in glAttachShader() 521 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader() 1290 RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(ctx, type), GL_INVALID_ENUM, 0); in glCreateShader() 2837 SET_ERROR_IF(!(GLESv2Validate::shaderType(ctx, shadertype) && in glGetShaderPrecisionFormat() 4444 GLenum shaderType, in compileShader() argument 4447 GLuint shader = gl->glCreateShader(shaderType); in compileShader()
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader() argument 108 mShaderState[shaderName].type = shaderType; in createShader()
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D | GLSnapshot.h | 47 GLuint createShader(GLuint shader, GLenum shaderType);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLSharedGroup.h | 120 bool attachShader(GLuint shader, GLenum shaderType); 166 GLenum shaderType; member 230 bool addShaderData(GLuint shader, GLenum shaderType);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 191 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader() argument 197 } else if (m_shaderTypes[i] == shaderType) { in attachShader() 202 m_shaderTypes.push_back(shaderType); in attachShader() 497 res = pData->attachShader(shader, sData->shaderType); in attachShader() 684 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData() argument 693 data->shaderType = shaderType; in addShaderData()
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/hardware/libhardware/tests/hwc/ |
D | util.c | 47 static GLuint load_shader(GLenum shaderType, const char *src) { in load_shader() argument 51 if (!(shader = glCreateShader(shaderType))) in load_shader()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GLESv2Validation.h | 82 bool shaderType(GL2Encoder* ctx, GLenum type);
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D | GLESv2Validation.cpp | 1308 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType() function
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D | GL2Encoder.cpp | 2078 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader() argument 2081 RET_AND_SET_ERROR_IF(!GLESv2Validation::shaderType(ctx, shaderType), GL_INVALID_ENUM, 0); in s_glCreateShader() 2082 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader() 2084 if (!ctx->m_shared->addShaderData(shader, shaderType)) { in s_glCreateShader() 5538 GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum shaderType, GLsizei count, const cha… in s_glCreateShaderProgramv() argument 5559 GLuint res = ctx->glCreateShaderProgramvAEMU(ctx, shaderType, count, str, len + 1); in s_glCreateShaderProgramv()
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D | GL2Encoder.h | 305 static GLuint s_glCreateShader(void *self, GLenum shaderType);
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/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.cpp | 36 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader() argument 38 GLuint shader = s_gles2.glCreateShader(shaderType); in createShader()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 174 static std::string sMakeGeometryDrawShader(bool isGles, GLenum shaderType, bool flat) { in sMakeGeometryDrawShader() argument 194 switch (shaderType) { in sMakeGeometryDrawShader()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | GLESv2Decoder.cpp | 716 GLuint GLESv2Decoder::s_glCreateShader(void* self, GLenum shaderType) { in s_glCreateShader() argument 718 GLuint shader = ctx->glCreateShader(shaderType); in s_glCreateShader() 721 GLuint emuName = ctx->m_snapshot->createShader(shader, shaderType); in s_glCreateShader()
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D | GLESv2Decoder.h | 121 static GLuint gles2_APIENTRY s_glCreateShader(void* self, GLenum shaderType);
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/ |
D | GLEScontext.h | 500 static GLuint compileAndValidateCoreShader(GLenum shaderType, const char* src);
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl.h | 2101 GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); 2102 GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsize… 2104 …PI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 2734 GLuint GLEScontext::compileAndValidateCoreShader(GLenum shaderType, const char* src) { in compileAndValidateCoreShader() argument 2737 GLuint shader = gl.glCreateShader(shaderType); in compileAndValidateCoreShader()
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