Searched refs:skinRotation (Results 1 – 7 of 7) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | TextureResize.h | 33 GLuint update(GLuint texture, int width, int height, int skinRotation); 50 GLuint draw(GLuint texture, int width, int height, int skinRotation);
|
D | ColorBufferGl.h | 123 bool readPixelsScaled(int width, int height, GLenum p_format, GLenum p_type, int skinRotation,
|
/hardware/google/gfxstream/host/vulkan/ |
D | PostWorkerVk.h | 34 int skinRotation, void* pixels, Rect rect) override;
|
/hardware/google/gfxstream/host/ |
D | PostWorkerGl.h | 41 int skinRotation, void* pixels, Rect rect) override;
|
D | PostWorker.h | 64 GLenum type, int skinRotation, void* pixels, Rect rect) = 0;
|
D | PostWorkerGl.cpp | 62 GLenum type, int skinRotation, void* pixels, Rect rect) { in screenshot() argument 65 cb->readToBytesScaled(screenwidth, screenheight, format, type, skinRotation, rect, pixels); in screenshot()
|
/hardware/google/aemu/host-common/include/host-common/ |
D | window_agent.h | 61 bool (*rotate)(int skinRotation);
|