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Searched refs:skinRotation (Results 1 – 7 of 7) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureResize.h33 GLuint update(GLuint texture, int width, int height, int skinRotation);
50 GLuint draw(GLuint texture, int width, int height, int skinRotation);
DColorBufferGl.h123 bool readPixelsScaled(int width, int height, GLenum p_format, GLenum p_type, int skinRotation,
/hardware/google/gfxstream/host/vulkan/
DPostWorkerVk.h34 int skinRotation, void* pixels, Rect rect) override;
/hardware/google/gfxstream/host/
DPostWorkerGl.h41 int skinRotation, void* pixels, Rect rect) override;
DPostWorker.h64 GLenum type, int skinRotation, void* pixels, Rect rect) = 0;
DPostWorkerGl.cpp62 GLenum type, int skinRotation, void* pixels, Rect rect) { in screenshot() argument
65 cb->readToBytesScaled(screenwidth, screenheight, format, type, skinRotation, rect, pixels); in screenshot()
/hardware/google/aemu/host-common/include/host-common/
Dwindow_agent.h61 bool (*rotate)(int skinRotation);