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Searched refs:stateTarget (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2849 GLenum stateTarget = target; in s_glTexImage2D() local
2856 stateTarget = GL_TEXTURE_CUBE_MAP; in s_glTexImage2D()
2858 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D()
2859 state->setBoundTextureFormat(stateTarget, format); in s_glTexImage2D()
2860 state->setBoundTextureType(stateTarget, type); in s_glTexImage2D()
2861 state->setBoundTextureDims(stateTarget, target, level, width, height, 1); in s_glTexImage2D()
2862 state->addTextureCubeMapImage(stateTarget, target); in s_glTexImage2D()
2979 GLenum stateTarget = target; in s_glCopyTexImage2D() local
2986 stateTarget = GL_TEXTURE_CUBE_MAP; in s_glCopyTexImage2D()
3000 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glCopyTexImage2D()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1640 void GLClientState::addTextureCubeMapImage(GLenum stateTarget, GLenum cubeTarget) { in addTextureCubeMapImage() argument
1641 if (stateTarget != GL_TEXTURE_CUBE_MAP) return; in addTextureCubeMapImage()
1643 GLuint texture = getBoundTexture(stateTarget); in addTextureCubeMapImage()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h461 void addTextureCubeMapImage(GLenum stateTarget, GLenum cubeTarget);