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Searched refs:state_GL_STENCIL_PASS_DEPTH_FAIL (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h571 GLenum state_GL_STENCIL_PASS_DEPTH_FAIL; variable
1020 *out = (T)state_GL_STENCIL_PASS_DEPTH_FAIL; in getClientStateParameter()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp50 state_GL_STENCIL_PASS_DEPTH_FAIL = GL_KEEP; in init()
2906 state_GL_STENCIL_PASS_DEPTH_FAIL = zfail; in stencilOpSeparate()