Searched refs:state_GL_STENCIL_PASS_DEPTH_FAIL (Results 1 – 2 of 2) sorted by relevance
571 GLenum state_GL_STENCIL_PASS_DEPTH_FAIL; variable1020 *out = (T)state_GL_STENCIL_PASS_DEPTH_FAIL; in getClientStateParameter()
50 state_GL_STENCIL_PASS_DEPTH_FAIL = GL_KEEP; in init()2906 state_GL_STENCIL_PASS_DEPTH_FAIL = zfail; in stencilOpSeparate()