Searched refs:state_GL_STENCIL_PASS_DEPTH_PASS (Results 1 – 2 of 2) sorted by relevance
572 GLenum state_GL_STENCIL_PASS_DEPTH_PASS; variable1024 *out = (T)state_GL_STENCIL_PASS_DEPTH_PASS; in getClientStateParameter()
51 state_GL_STENCIL_PASS_DEPTH_PASS = GL_KEEP; in init()2907 state_GL_STENCIL_PASS_DEPTH_PASS = zpass; in stencilOpSeparate()