Searched refs:state_r (Results 1 – 2 of 2) sorted by relevance
1162 GLint state_r = GL_FALSE; in getTexGeniv() local1165 dispatcher().glGetTexGeniv(GL_R,pname,&state_r); in getTexGeniv()1166 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGeniv()1185 GLfloat state_r = GL_FALSE; in getTexGenfv() local1188 dispatcher().glGetTexGenfv(GL_R,pname,&state_r); in getTexGenfv()1189 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in getTexGenfv()
1059 GLboolean state_r = GL_FALSE; in glGetBooleanv() local1062 ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_R,&state_r); in glGetBooleanv()1063 *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE; in glGetBooleanv()