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/hardware/google/camera/devices/EmulatedCamera/hwl/
DEmulatedScene.cpp187 float sun_lux = kSunlight[time_idx] * (1 - time_frac) + in CalculateScene() local
189 ALOGV("Sun lux: %f", sun_lux); in CalculateScene()
191 float sun_shade_lux = sun_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene()
232 float sun_xyz[3] = {sun_lux / current_sun_xy[1] * current_sun_xy[0], sun_lux, in CalculateScene()
233 sun_lux / current_sun_xy[1] * in CalculateScene()