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Searched refs:tex_layer (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1947 if (fbo_format_info.tex_layer >= depth) { in checkFramebufferAttachmentCompleteness()
1949 fbo_format_info.tex_layer, depth); in checkFramebufferAttachmentCompleteness()
2257 res_info->tex_layer = props.colorAttachmenti_texture_layers[colorAttachmentIndex]; in getBoundFramebufferFormat()
2278 res_info->tex_layer = props.depthAttachment_texture_layer; in getBoundFramebufferFormat()
2297 res_info->tex_layer = props.depthAttachment_texture_layer; in getBoundFramebufferFormat()
2316 res_info->tex_layer = props.depthAttachment_texture_layer; in getBoundFramebufferFormat()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h139 GLint tex_layer; member