Searched refs:texrec (Results 1 – 1 of 1) sorted by relevance
1039 TextureRec* texrec = getTextureRecPtr(tex_name); in isTextureCubeMap() local1040 if (!texrec) return false; in isTextureCubeMap()1041 switch (texrec->target) { in isTextureCubeMap()1424 TextureRec* texrec = getTextureRecPtr(texture); in bindTexture() local1425 if (!texrec) { in bindTexture()1426 texrec = addTextureRec(texture, target); in bindTexture()1430 if (texture && target != texrec->target && in bindTexture()1432 texrec->target != GL_TEXTURE_EXTERNAL_OES)) { in bindTexture()1478 TextureRec* texrec = getTextureRecPtr(texture); in setBoundEGLImage() local1479 if (!texrec) return; in setBoundEGLImage()[all …]