Searched refs:textureFile (Results 1 – 2 of 2) sorted by relevance
241 const std::string textureFile) { in saveSnapshot() argument248 android_fopen(textureFile.c_str(), "wb"), StdioStream::kOwner))); in saveSnapshot()270 const std::string textureFile) { in loadSnapshot() argument277 new TextureLoader(StdioStream(android_fopen(textureFile.c_str(), "rb"), in loadSnapshot()306 std::string textureFile = local309 saveSnapshot(snapshotFile, textureFile);314 loadSnapshot(snapshotFile, textureFile);
206 const std::string textureFile);213 const std::string textureFile);