Searched refs:textureFormatLoc (Results 1 – 2 of 2) sorted by relevance
64 GLint textureFormatLoc; member
281 m_geometryDrawState.textureFormatLoc = in getGeometryDrawState()845 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, texData->internalFormat); in preDrawTextureUnitEmulation()847 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, GL_RGBA); in preDrawTextureUnitEmulation()