Searched refs:textureSamplerLoc (Results 1 – 2 of 2) sorted by relevance
52 GLint textureSamplerLoc; member
259 m_geometryDrawState.textureSamplerLoc = in getGeometryDrawState()818 gl.glUniform1i(m_geometryDrawState.textureSamplerLoc, currTextureUnit * 2); in preDrawTextureUnitEmulation()