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/hardware/interfaces/usb/aidl/
Dconversion.log8 An unknown named type was found in translation: android.hardware.usb@1.0::PortStatus
9 An unknown named type was found in translation: android.hardware.usb@1.0::PortStatus
10 An unknown named type was found in translation: android.hardware.usb@1.0::PortStatus
/hardware/interfaces/automotive/evs/aidl/aidl_api/android.hardware.automotive.evs/1/android/hardware/automotive/evs/
DSensorPose.aidl38 android.hardware.automotive.evs.Translation translation;
/hardware/interfaces/automotive/evs/aidl/aidl_api/android.hardware.automotive.evs/2/android/hardware/automotive/evs/
DSensorPose.aidl38 android.hardware.automotive.evs.Translation translation;
/hardware/interfaces/automotive/evs/aidl/aidl_api/android.hardware.automotive.evs/current/android/hardware/automotive/evs/
DSensorPose.aidl38 android.hardware.automotive.evs.Translation translation;
/hardware/interfaces/automotive/evs/aidl/android/hardware/automotive/evs/
DSensorPose.aidl63 Translation translation;
/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dmatrix_decompose.hpp37 …tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tve…
Ddual_quaternion.hpp65 …UNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & orientation, tvec3<T, P> const & translation);
Dmatrix_decompose.inl83 // Next take care of translation (easy).
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_shader_module_identifier.adoc12 API translation libraries and emulators in particular frequently run into these problems.
15 Especially in graphics API translation layering efforts, applications expect that compilation with …
22 For translation layers, there are currently two options we can consider to mitigate the issue:
24 - Optimize the translation
29 Optimizing the translation might not be enough when faced with tens of thousand pipelines being com…
40 and the translation layer can build SPIR-V as needed. Next time, we are likely to hit in cache.
54 …nario where this extension has been found to be particularly useful is D3D12 to Vulkan translation.
55 The translation layers need to translate DXBC and DXIL code to SPIR-V, which is then translated to …
56 SPIR-V to ISA translation is cached by Vulkan pipeline caches or in-driver caches,
DVK_EXT_dynamic_rendering_unused_attachments.adoc69 DX12 does not have these limitations, which makes implementing DX12 translation on top of Vulkan
DVK_LUNARG_direct_driver_loading.adoc171 implementations like lavapipe and swiftshader, as well as API translation layers
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles12tr.entries3 # Functions which are needed ONLY for implementing GLES 1->2 translation
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_EXT_non_seamless_cube_map.adoc22 This extension may be useful for building translation layers for those APIs
DVK_EXT_transform_feedback.adoc51 support translation layers from other 3D APIs.
54 Unless this is needed for translation, it is recommended that developers use
DVK_EXT_4444_formats.adoc25 This extension may be useful for building translation layers for those APIs
DVK_EXT_provoking_vertex.adoc35 This extension is intended for use by API-translation layers that implement
/hardware/libhardware/modules/camera/3_4/metadata/
Dmetadata_reader_test.cpp69 for (const auto& translation : translations) { in TEST_F() local
71 metadata_.get(), facing_tag_, translation.first), in TEST_F()
75 int expected = translation.second; in TEST_F()
/hardware/interfaces/automotive/evs/1.1/
Dtypes.hal237 /** Structure for translation with x, y and z units. */
250 * The pose consists of rotation, (specified as a quaternions) and translation
252 * This rotation and translation applied to the sensor data in the sensor's local coordinate
271 * For this example the rotation and translation will be:
285 Translation translation;
/hardware/interfaces/automotive/sv/1.0/
Dtypes.hal21 /** Structure for translation with x, y and z units. */
80 Translation translation;
99 * The rotation and translation of the virtual view axes w.r.t the android automotive axes is
112 * For this example the rotation and translation will be:
/hardware/interfaces/graphics/composer/2.2/utils/vts/
DReadbackVts.cpp87 const mat4 translation = mat4::translate( in toRenderEngineLayerSettings() local
94 layerSettings.geometry.positionTransform = scale * translation; in toRenderEngineLayerSettings()
/hardware/interfaces/graphics/composer/aidl/vts/
DReadbackVts.cpp86 const ::android::mat4 translation = ::android::mat4::translate(::android::vec4( in toRenderEngineLayerSettings() local
102 layerSettings.geometry.positionTransform = scale * translation; in toRenderEngineLayerSettings()
/hardware/google/gfxstream/third-party/astc-encoder/
DLICENSE.txt32 transformation or translation of a Source form, including but
/hardware/qcom/display/msm8998/liblight/
DNOTICE44 transformation or translation of a Source form, including but
/hardware/qcom/display/msm8996/liblight/
DNOTICE44 transformation or translation of a Source form, including but
/hardware/qcom/audio/legacy/alsa_sound/
DNOTICE45 transformation or translation of a Source form, including but

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