Searched refs:uniform_count (Results 1 – 2 of 2) sorted by relevance
156 uint32 uniform_count; /*!< uniform count in the shader*/ member
216 GLint uniform_count = 0; in collectUniformInfo() local225 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORMS, &uniform_count); in collectUniformInfo()227 for (int i = 0; i < uniform_count; i++) { in collectUniformInfo()1090 GLint uniform_count; in sInitializeUniformLocs() local1095 gl.glGetProgramiv(pData->getProgramName(), GL_ACTIVE_UNIFORMS, &uniform_count); in sInitializeUniformLocs()1099 for (int i = 0; i < uniform_count; i++) { in sInitializeUniformLocs()