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Searched refs:uniform_count (Results 1 – 2 of 2) sorted by relevance

/hardware/qcom/display/msm8084/libcopybit/
Dc2dExt.h156 uint32 uniform_count; /*!< uniform count in the shader*/ member
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.cpp216 GLint uniform_count = 0; in collectUniformInfo() local
225 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORMS, &uniform_count); in collectUniformInfo()
227 for (int i = 0; i < uniform_count; i++) { in collectUniformInfo()
1090 GLint uniform_count; in sInitializeUniformLocs() local
1095 gl.glGetProgramiv(pData->getProgramName(), GL_ACTIVE_UNIFORMS, &uniform_count); in sInitializeUniformLocs()
1099 for (int i = 0; i < uniform_count; i++) { in sInitializeUniformLocs()