Searched refs:validateStencil (Results 1 – 1 of 1) sorted by relevance
5146 bool validateStencil = mask & GL_STENCIL_BUFFER_BIT; in s_glBlitFramebuffer() local5147 bool validateDepthOrStencil = validateDepth || validateStencil; in s_glBlitFramebuffer()5190 if (validateStencil) { in s_glBlitFramebuffer()