/hardware/google/gfxstream/third-party/glm/include/glm/gtc/ |
D | packing.hpp | 183 GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v); 199 GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); 241 GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v); 257 GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); 292 GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v); 305 GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); 371 GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v); 388 GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); 406 GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v); 423 GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); [all …]
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D | packing.inl | 7 #include "../vec4.hpp" 426 GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v) 434 GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) 438 return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 458 GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v) 466 GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) 471 vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, 490 GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v) 502 GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) 506 return vec4( [all …]
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/hardware/google/gfxstream/host/vulkan/ |
D | Compositor.vert | 8 vec4 alpha; 9 vec4 color; 18 gl_Position = vec4((ubo.posTransform * vec4(inPosition, 0.0, 1.0)).xy, 0.0, 1.0); 19 fragTexCoord = (ubo.texcoordTransform * vec4(texCoord, 0.0, 1.0)).xy;
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D | Compositor.frag | 9 vec4 alpha; 10 vec4 color; 15 layout(location = 0) out vec4 outColor; 23 outColor = vec4(0.0, 1.0, 0.0, 1.0);
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/hardware/google/gfxstream/guest/mesa/src/vulkan/overlay-layer/ |
D | overlay.vert | 4 layout(location = 2) in vec4 aColor; 12 vec4 gl_Position; 16 vec4 Color; 24 gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1);
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D | overlay.frag | 2 layout(location = 0) out vec4 fColor; 7 vec4 Color;
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/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | func_packing.hpp | 59 GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v); 72 GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v); 111 GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); 124 GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
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D | func_packing.inl | 68 GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) 86 GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) 96 return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; 99 GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) 117 GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) 127 return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
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D | type_vec.hpp | 445 typedef lowp_vec4 vec4; typedef 449 typedef mediump_vec4 vec4; typedef 464 typedef highp_vec4 vec4; typedef
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/hardware/interfaces/sensors/aidl/default/multihal/ |
D | ConvertUtils.cpp | 84 hidlEvent->u.vec4.x = aidlEvent.payload.get<Event::EventPayload::vec4>().x; in convertToHidlEvent() 85 hidlEvent->u.vec4.y = aidlEvent.payload.get<Event::EventPayload::vec4>().y; in convertToHidlEvent() 86 hidlEvent->u.vec4.z = aidlEvent.payload.get<Event::EventPayload::vec4>().z; in convertToHidlEvent() 87 hidlEvent->u.vec4.w = aidlEvent.payload.get<Event::EventPayload::vec4>().w; in convertToHidlEvent() 235 AidlEvent::EventPayload::Vec4 vec4; in convertToAidlEvent() local 236 vec4.x = hidlEvent.u.vec4.x; in convertToAidlEvent() 237 vec4.y = hidlEvent.u.vec4.y; in convertToAidlEvent() 238 vec4.z = hidlEvent.u.vec4.z; in convertToAidlEvent() 239 vec4.w = hidlEvent.u.vec4.w; in convertToAidlEvent() 240 aidlEvent->payload.set<Event::EventPayload::vec4>(vec4); in convertToAidlEvent()
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/hardware/google/gfxstream/common/end2end/ |
D | simple_shader.frag | 18 vec4 color1; 21 layout (location = 0) in vec4 color; 23 layout (location = 0) out vec4 outColor;
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D | simple_shader.vert | 17 layout (location = 0) in vec4 pos; 18 layout (location = 1) in vec4 inColor; 20 layout (location = 0) out vec4 outColor;
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_NV_glsl_shader.adoc | 44 "layout(location = 1) in vec4 aColor;\n" 45 "out vec4 vColor;\n" 49 " gl_Position = vec4(aVertex, 0, 1);\n"
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D | VK_NV_clip_space_w_scaling.adoc | 113 const vec4 positions[3] = vec4[3](vec4(-1, -1, 0, 1), 114 vec4( 3, -1, 0, 1), 115 vec4(-1, 3, 0, 1)); 119 vec4 pos = positions[ gl_VertexID ]; 128 out vec4 Color;
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D | VK_HUAWEI_invocation_mask.adoc | 43 Layout(location = 2) out vec4 outRTmask 44 vec4 mask = vec4(x,x,x,x);
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D | VK_QCOM_image_processing2.adoc | 66 vec4 textureBlockMatchWindowSAD( sampler2D target, 98 return vec4(minSAD, minCoord.x, minCoord.y, 0.0); 100 return vec4(maxSAD, maxCoord.x, maxCoord.y, 0.0); 111 vec4 textureBlockMatchGatherSAD( sampler2D target, 116 vec4 out;
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D | VK_AMD_shader_fragment_mask.adoc | 64 layout(location = 0) out vec4 fragColor; 68 vec4 fragOne = vec4(0.0);
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/hardware/interfaces/sensors/1.0/default/ |
D | convert.cpp | 100 dst->u.vec4.x = src.data[0]; in convertFromSensorEvent() 101 dst->u.vec4.y = src.data[1]; in convertFromSensorEvent() 102 dst->u.vec4.z = src.data[2]; in convertFromSensorEvent() 103 dst->u.vec4.w = src.data[3]; in convertFromSensorEvent() 236 dst->data[0] = src.u.vec4.x; in convertToSensorEvent() 237 dst->data[1] = src.u.vec4.y; in convertToSensorEvent() 238 dst->data[2] = src.u.vec4.z; in convertToSensorEvent() 239 dst->data[3] = src.u.vec4.w; in convertToSensorEvent()
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/hardware/interfaces/sensors/aidl/convert/ |
D | convert.cpp | 118 dst->data[0] = src.payload.get<Event::EventPayload::vec4>().x; in convertToSensorEvent() 119 dst->data[1] = src.payload.get<Event::EventPayload::vec4>().y; in convertToSensorEvent() 120 dst->data[2] = src.payload.get<Event::EventPayload::vec4>().z; in convertToSensorEvent() 121 dst->data[3] = src.payload.get<Event::EventPayload::vec4>().w; in convertToSensorEvent() 330 Event::EventPayload::Vec4 vec4; in convertFromSensorEvent() local 331 vec4.x = src.data[0]; in convertFromSensorEvent() 332 vec4.y = src.data[1]; in convertFromSensorEvent() 333 vec4.z = src.data[2]; in convertFromSensorEvent() 334 vec4.w = src.data[3]; in convertFromSensorEvent() 335 dst->payload.set<Event::EventPayload::Tag::vec4>(vec4); in convertFromSensorEvent()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_HUAWEI_invocation_mask.adoc | 119 Layout(location = 2) out vec4 outRTmask 120 vec4 mask = vec4(x,x,x,x);
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/hardware/google/gfxstream/common/detector/shaders/ |
D | blit_texture.frag | 7 layout(location = 0) out vec4 oColor;
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D | blit_texture_lowp.frag | 7 layout(location = 0) out vec4 oColor;
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D | blit_texture_highp.frag | 7 layout(location = 0) out vec4 oColor;
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D | blit_texture_mediump.frag | 7 layout(location = 0) out vec4 oColor;
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D | blit_texture.vert | 20 gl_Position = vec4(kPositions[gl_VertexIndex], 0.0, 1.0);
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