Searched refs:vertexAttributesBufferBacked (Results 1 – 5 of 5) sorted by relevance
332 if (ctx->vertexAttributesBufferBacked()) { in glDrawArraysInstanced()350 ctx->vertexAttributesBufferBacked()) { in glDrawElementsInstanced()368 ctx->vertexAttributesBufferBacked()) { in glDrawRangeElements()
520 bool needClientVBOSetup = !vertexAttributesBufferBacked(); in drawWithEmulations()
1605 if (ctx->vertexAttributesBufferBacked()) { in glDrawArrays()1622 if (ctx->vertexAttributesBufferBacked()) { in glDrawArraysNullAEMU()1641 ctx->vertexAttributesBufferBacked()) { in glDrawElements()1659 ctx->vertexAttributesBufferBacked()) { in glDrawElementsNullAEMU()
277 bool vertexAttributesBufferBacked();
364 bool GLEScontext::vertexAttributesBufferBacked() { in vertexAttributesBufferBacked() function in GLEScontext