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Searched refs:vertexAttributesBufferBacked (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv30Imp.cpp332 if (ctx->vertexAttributesBufferBacked()) { in glDrawArraysInstanced()
350 ctx->vertexAttributesBufferBacked()) { in glDrawElementsInstanced()
368 ctx->vertexAttributesBufferBacked()) { in glDrawRangeElements()
DGLESv2Context.cpp520 bool needClientVBOSetup = !vertexAttributesBufferBacked(); in drawWithEmulations()
DGLESv2Imp.cpp1605 if (ctx->vertexAttributesBufferBacked()) { in glDrawArrays()
1622 if (ctx->vertexAttributesBufferBacked()) { in glDrawArraysNullAEMU()
1641 ctx->vertexAttributesBufferBacked()) { in glDrawElements()
1659 ctx->vertexAttributesBufferBacked()) { in glDrawElementsNullAEMU()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h277 bool vertexAttributesBufferBacked();
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp364 bool GLEScontext::vertexAttributesBufferBacked() { in vertexAttributesBufferBacked() function in GLEScontext